SiegeWar
SiegeWar is a strategic war system for Towny that allows nations to attack and capture towns through sieges. This guide covers how sieges work on SolarCiv.
What is SiegeWar?
SiegeWar is a non-destructive war system focused on geopolitics and strategic gameplay. Nations can wage war against each other through sieges, which are king of the hill style battles that determine control over towns.
Siege Basics
A siege is a battle for control of a town.
During a siege: Attackers attempt to capture or plunder the target town. Defenders fight to protect their town and maintain independence. Both sides earn battle points through various actions. The side with the most points when the siege ends wins.
Starting a Siege
To start a siege, you must be a nation king or hold the general rank. Requirements:
- The target town must be siegeable and not have siege immunity.
- Your nation must be able to afford the war chest cost.
- Place a colored banner near the target town in the wilderness.
- The banner becomes the siege banner and starts the siege.
Battle Session Schedule
Each battle session lasts 90 minutes. Sessions are scheduled on weekends, with two additional Friday evening sessions. Click any time to see it in your local timezone.
| Day | Sessions |
|---|---|
| Friday | 20:0023:00 |
| Saturday | 02:0005:0008:0011:0014:0017:0020:0023:00 |
| Sunday | 02:0005:0008:0011:0014:0017:0020:0023:00 |
| Day | Sessions |
|---|---|
| Friday | 08:00 PM UTC11:00 PM UTC |
| Saturday | 02:00 AM UTC05:00 AM UTC08:00 AM UTC11:00 AM UTC02:00 PM UTC05:00 PM UTC08:00 PM UTC11:00 PM UTC |
| Sunday | 02:00 AM UTC05:00 AM UTC08:00 AM UTC11:00 AM UTC02:00 PM UTC05:00 PM UTC08:00 PM UTC11:00 PM UTC |
War Chest
When a siege begins, the attacking nation deposits money into a war chest based on the number of townblocks in the target town.
- War Chest cost: 8g per plot
If the attackers win, the war chest is returned to the attacking nation bank. If the defenders win, the war chest is recovered by the defending town.
After a decisive attacker victory, the attacking nation may also choose to plunder the town for 4g per plot, taken directly from the town bank.
Siege Mechanics
Battle Sessions
Sieges are divided into battle sessions with breaks in between: Each battle session lasts a set duration. During sessions, PvP is enabled in the siege zone around the banner. Between sessions, players can rest and repair. The total siege lasts for multiple sessions over several days.
Siege Zone
The siege zone is the area around the siege banner where combat occurs. PvP is enabled in this zone during battle sessions. The zone has a large radius to accommodate battle movement. Players can see the siege zone boundaries and status within chat.
Banner Control
Controlling the siege banner is critical to victory. Stand near the siege banner for a set time to capture it. Capturing the banner adds you to the banner control list. Your side earns points every minute for each player on the control list. The enemy can steal banner control by capturing it themselves. Banner control reversals give bonus points to the reversing side.
Earning Battle Points
Siege participants earn points for their side through the following:
- Banner Control: Steady points each minute for controlling the banner.
- Player Kills: Large point rewards for killing enemy soldiers in the siege zone.
The side with the most total battle points when the siege ends wins.
Military Ranks
Players must have military ranks to participate in sieges.
Nation military ranks include Soldier and General. They must be given via the /n rank add command.
Only players with these ranks can earn battle points and affect the siege. Kings, Princes, and Generals can assign military ranks to nation members.
Siege Duration
Sieges last for a set number of battle sessions. Sieges typically run ove 2-3 days during the weekend and include multiple battle sessions each day with breaks between. The siege balance determines the outcome after the final session.
Siege Outcomes
Victory Conditions
The final siege balance determines the winner.
-
High positive balance: Decisive attacker victory.
-
Low positive balance: Close attacker victory.
-
Low negative balance: Close defender victory.
-
High negative balance: Decisive defender victory.
Attacker Victory
If attackers win, they can plunder by placing a chest near the town to steal money from the town bank. The amount of plunder depends on how decisive the victory was.
Defender Victory
If defenders win, the town receives the war chest money and gains siege immunity for a few days. Attackers cannot immediately re-siege the town.
Peaceful Towns
Towns can become peaceful to avoid sieges. Peaceful towns cannot be directly attacked. Toggle peaceful status with /sw towntoggle peaceful. The change takes up to 48 hours to take effect.
Commands
Starting and Managing Sieges
Place a colored banner near an enemy town to start a siege. Place a white banner to abandon an attacking siege or as a defender to surrender.
Siege Information
/siegewar hud [town]toggles a HUD showing siege progress/town [name]shows detailed siege information for a town/nation [name]shows siege history and information the nation is involved in/battleinfoshows a detailed list of sieges your nation and others are involved in/siegespawn <set|remove|tp> <siege_name>allows you set, remove, and teleport to siege spawns
Military Management
/nation rank add [player] [rank] assigns nation military ranks
Important Notes
Sieges are non-destructive to buildings and terrain. Siege damage is rolled back after the siege ends. Only military-ranked players affect siege outcomes. Multiple sieges can occur simultaneously across the server. Nations can have a two maximum number of active offensive sieges.
Siege Etiquette
Respect siege mechanics and don't exploit bugs. Fight honorably within the siege rules. Don't grief or harass defeated opponents. Accept siege outcomes gracefully. Provide worthy opposition to make sieges engaging.
Battle Metrics
Coming soon