Welcome to SolarCiv, a 1:320 scale Earth map server. These rules ensure a fair, safe, and enjoyable experience for all players.
Cheat clients, macro keys, or modifications giving gameplay advantages (e.g., x-ray, free cam, cave finder, meteor client, hacked clients, macros, PvP mods with unfair advantages, minimaps showing players/entities/caves, auto-clickers, mouse tweaks, ect) are prohibited. Allowed: OptiFine, Litematica with Easy Place, Distant Horizons/BobbyMod, performance mods, armor/effect HUD mods, minimaps (dynmap-equivalent only), and aesthetic mods. Schematica is not allowed. Contact staff if unsure about a mod.
Only one account per player is allowed. Alternate accounts ("alts") are prohibited. All accounts on the same IP are punished if one breaks rules. Contact staff to switch main accounts or for exceptions (e.g., multiple players on the same network).
Exploiting server bugs, dupes, glitches, block exploits, or unfair mechanics is prohibited. Report issues to staff immediately. Benefiting from another's exploit carries the same punishment.
Intentionally assisting, participating in, or benefiting from others breaking any server rules is treated as if you committed the act.
No lag farms (e.g., large spawners, mob platforms, stacked hoppers/furnaces), DDoS, bots, or service disruption. Ask staff if unsure.
Attempting to evade or bypass punishment (avoiding mutes through discord/messages/signs/ect, having other players break the rules to avoid warnings, ect) is prohibited. Circumventing a punishment will result in harsher or extended penalties, and all linked players may be included at staff discretion.
No harassment, bullying, hate speech, racism, sexism, derogatory language, grooming, encouragement of self-harm, inciting violence, or offensive builds, signs, or skins. Toxicity is evaluated case-by-case by staff.
Global chat must be in English. Use town/nation/local channels or private messages for other languages. No chat spam, explicit talk of sex or drugs, or non-server-related, unsafe, or offensive links.
No sharing personal information (e.g., addresses, social media, IPs, family, real-life photos, phone numbers, school/work locations) without explicit permission, even if disclosed by others. No threatening or manipulative use of info.
No advertising other servers or recruiting for them. No buying/selling in-game goods for real-world money or offering real money for in-game/store prizes. Server-related advertising is allowed.
Impersonating players, staff, towns, or nations via usernames, nicknames, or town/nation names is prohibited.
Players who repeatedly break rules will face escalating punishments. Violating multiple rules in a short period, even if each offense is minor or of different rules, will be treated as a pattern of disruptive behavior. Staff will apply harsher penalties based on overall conduct, not just individual incidents.
Do not accuse other players of being pedophiles or involved with CP in general chat. These are serious claims and if there is evidence of such, immediately report this user to the appropriate authorities. Additionally, if these actions occurred on SolarCiv, please create a ticket immediately. False or baseless accusations will result in punishment.
No "donut hole," hollow claims, "arms," "spaghetti" claims, or claim-blocking outposts. No claim block towns; these will be removed by staff. Overclaiming must not split another town into segments.
No griefing in claimed towns or within the outer limits. Cobble monsters, lava/water curtains, tnt craters, mass spawning entities like chickens/boats). Ruined towns may be broken into but not destroyed. Damage will be rolled back and punishment will be issued. Old unclaimed builds may be cleared only for town building, not looted for resources. Siege attackers must repair siege damage after battles.
No lava/water griefing or casts, including in your own claims. No griefing pathways, roads, canals, ice highways, ect. Paths under construction may be temporarily protected for 7-14 days depending on progress made connecting two towns or capitals (players are required to make a ticket for verification whether an unfinished path is griefable). Players may request major terrain grief rollbacks in wilderness. If existing infrastructure is built in a location players wish to build in, they are required to build a detour for the existing pathways. No major terraforming that destroys geography (draining rivers, making artificial islands, ocean platforms, removing major island forms). Ships, harbors, and local edits inside towns are allowed.
Map art is allowed in Antarctica or claimed towns, must not be racist, offensive, NSFW, or exploitative. Carpet duping is allowed via custom recipe. Griefing or stealing map art is prohibited. Create map art at your own risk (PvP is enabled in wilderness).
Raiding/stealing between towns/nations is allowed within Towny/war mechanics. Stealing specific valuable blocks is permitted, but not easily acquired blocks. Stealing from your own town's members is subject to the mayor's rules; mayors may not steal from residents.
Mayors hold responsibility when granting roles such as co-mayor or trusted permissions. With great power comes great responsibility: if permissions are given carelessly, those who break rules may face reduced punishment. Co-mayors who break rules can have their actions treated as the mayor's responsibility, while accountability may shift back to the mayor to be applied as well.
Trapping shop chunks or attempting to kill players within shops (e.g., using lava, enabling PvP, or similar methods) is prohibited. Shops must remain safe for all players to trade without risk of harm or exploitation.
AFK pools, AFK mechanics abuse, or AFK-based MCMMO grinders are prohibited. Skill progression and higher server rendering distance must occur through active gameplay, not automated or idle methods.
Outlawing any staff members from a nation or town is prohibited. This prevents the handling of staff responsibilities.
Nation names must match real-world (historic or present) regions, provinces, or large geographical areas, correspond to the capital's map location, and not be fictional, meme-based, duplicate, or offensive. It must be in the correct geographical area where it is created. Mythological and fictional names inspired by real-life locations are not allowed. If you are unsure if you should make it, you probably shouldn't make it.
Must fit the geopolitics theme. Must be real life geographical location where the town is created. Fictional towns are not allowed (please change your town name in accordance to the NEW rule which must be accurate to the real life location and NOT offensive. No offensive, confusingly similar, or inappropriate names, fictional towns, and memes are forbidden.
Tools, weapons, blocks, or any other items must not be named in ways that harass players or violate server rules. Offensive, derogatory, or rule-breaking item names are prohibited. Staff may rename or remove offending items in addition to applying punishments.
Usernames, skins, titles, & nicknames must not be racist, sexual, offensive, or impersonate others.
PvP is allowed unless the target is AFK. After defeating someone, do not repeatedly kill/camp them. PvP is NOT to be enabled in a shop plot, Killing someone in a shop plot is punishable. Trapping is allowed, a player must be insta killed or able to TP away. Traps/Ganks that do not insta kill/allow for a TP away and require staff to step in are forbidden. No water bouncing traps, or chambers that prevent TP. Ganks are allowed, height limit is no more than 10 blocks.
No spawn camping or /sethome abuse. No TP kills (/t spawn, /n spawn, /outpost). No log off camping, killing, trap setting. Towns in sieges must allow PvP in claims. Spawn traps of any kind (e.g., lava, suffocation, or forced death setups at spawn points) are prohibited. Spawn traps can be areas in which are a 3x3 chunk of the spawn chunk set at the time of death. If a player changes a spawn point after committing such action, further punishment may occur.
Pending addition of the Siege War plugin.
Staff decisions are final in-game. Appeals must go through proper channels (e.g., Discord or support). Staff may override rules for safety, fairness, or balance. Harassing, bribing, or impersonating staff is prohibited.
The ticket system is for genuine help requests, rule reports, or server issues. Creating tickets to harass, bait, or target other players is prohibited (especially during siege wars or conflicts). This includes attempting to get opposing players warned or punished through exaggerated, false, or retaliatory tickets. Tickets must be made in good faith and with relevant evidence. Repeated misuse may result in loss of ticket privileges or escalated punishment.
Open aggression or harassment at individual staff members is strictly prohibited. This includes overwhelming staff with repeated demands, rage-baiting, or intentionally testing server boundaries to provoke a reaction or resignation. Staff are volunteers here to help the community. Treat them with respect. Concerns about staff conduct must be submitted through proper channels (Support Server on Discord), not through public or in-game confrontation.
Punishments escalate: Warning → Mute → Temporary Ban → Permanent Ban. 3 repeated minor offenses escalate to a 7d ban; 5 repeated minor offenses escalate to a permanent ban. Instant permanent bans for hacks, dupes, doxxing, IRL threats, or server disruption. Appeals must be respectful, evidence-based, and submitted via Discord or support.