Skip to main content
SolarCiv

Founding & Managing a Faith

Want to build a religion around your town, nation or a completely new set of traditions? You can create a player-run faith and shape its identity over time.

Create a faith​

  1. Open /faith.
  2. Choose Create faith.
  3. Choose a name and describe your core values.
  4. Pick a symbol for the faith. The system offers symbol choices and supports custom head textures where permitted.
  5. Set your community rules, including how people join and whether interfaith marriage is allowed.
  6. Choose optional ceremonies, holy days and food rules, or add these after founding.
  7. Review the choices and select Create faith.

You can revisit the faith's settings after creation; you do not have to configure everything immediately.

One faith at a time

You must leave your current religion before founding another. If you founded a faith with other members, transfer leadership before leaving it.

Membership and leadership​

Open your faith and go to People to manage its community.

  • Founder - sets the faith's identity, scripture, teachings and major settings, and may appoint a successor.
  • Clergy - help manage members and the faith's community, worship places and activities, subject to the relevant options.
  • Members - join ceremonies, participate in community life and follow the teachings they choose to observe.

The People screens let authorized leaders search for players, invite applicants, approve or decline applications, appoint or remove clergy, remove members and issue or lift bans.

Removing someone and banning them are different actions. Removal ends their membership; a ban also prevents them rejoining until it is lifted. Their family and life records are not erased.

Changing leaders​

The founder can choose a member as their successor from the People management screen. When leadership is transferred, the previous founder remains as clergy. The new founder takes control of future faith settings.

Teachings and standing​

Teachings describe which actions matter to your religion. They can reward or penalize a player's standing based on what they do in-game.

Faith founders can create teachings about:

  • Prayer, services, offerings, blessings and forgiveness.
  • Eating certain foods or breaking the religion's food rules.
  • Completing or breaking a fast.
  • Killing certain creatures.
  • Marriage and adoption.

For each teaching, choose an action or target, a positive or negative points value, and an explanation. Particularly serious negative actions can be marked as serious transgressions.

Open the faith menu and select Teachings to read them. Founders can manage teachings through the editor. Teaching changes affect future deeds rather than rewriting the past.

For more about your personal record, see Life, Standing & Memorials.

Scripture, symbol and sacred items​

Under Settings, the founder can maintain the faith's name, symbol and sacred text - the stories, principles and customs members can read.

Members can obtain their faith's sacred item from the faith menu. Right-clicking that item opens the associated faith. Sacred-item collection has a cooldown.

Changing or disbanding your faith​

Use Settings to revisit membership, identity and community options.

If the founder disbands a faith, it is archived and members leave it, but family relationships and recorded life histories remain. Disbanding is not the same as transferring leadership.

Before changing membership rules

Let members know when you change the faith's policies. Religion participation is voluntary, and normal server rules still apply to all roleplay.

Build a community​

A religion can be more than a list of teachings. Try creating temples, arranging services, scheduling holy days or working with a Towny town to recognize a holy city.

Read Prayer, Ceremonies & Temples for the practical worship tools.