Fishing on SolarCiv
Fishing isn't just a matter of casting a rod and waiting. SolarCiv has a fishing minigame, a collection of custom catches, different fish across different environments, recorded catch weights and a fish catalog.
You can fish for fun, try to catch every species, hunt for an unusually large specimen or sell your catches for physical emeralds.
How to catch your first fish
- Equip a fishing rod and cast into a suitable stretch of water.
- Wait for a bite and respond to the on-screen fishing minigame.
- Follow the minigame's moving hook and fish indicators to land your catch. You'll need to time your input rather than simply collecting the fish automatically.
- Collect your fish, then check its name and weight in your inventory.
The minigame includes a target, progress and a limited number of mistakes. Watch the instructions displayed while fishing, because the exact presentation may vary by catch type.
Different environments have different fish. Moving from a normal river to an ocean, swamp or cave can reveal species you haven't caught before.
Sell fish for emeralds
Open the fishing selling menu with:
/fish sell
Place your eligible catches into the selling interface and complete the sale to receive emerald items. These are physical emeralds, not a new balance or a replacement for SolarCiv's normal gold ingot economy.
The supplied fishing implementation rounds the total sale value down to whole emeralds, so low-value individual catches may be better sold together. If your inventory is full, overflow emeralds can drop at your feet - make space before selling.
Some players may also have access to /fish sell all to sell eligible catches directly from their inventory. That shortcut is permission-controlled; /fish sell is the standard option.
Browse your fish collection
Use:
/fish catalog
The catalog lets you explore fish categories, examine the available species and review catch information. The fishing system records details such as:
- Your fishing experience and level.
- How many fish and treasures you've caught.
- Total recorded weight and your best catches.
- Species, rarity information and other catch details.
Use the catalog as a checklist when exploring new environments.
Which fish can you catch?
The supplied fishing data contains different species for nine water environments. Here's a sample of the fish listed in each group:
| Environment | Example species |
|---|---|
| Temperate | Forest Salmon, Mossy Cod, Emerald Guppy |
| Ocean | Deep Sea Salmon, Abyssal Cod, Luminous Lanternfish |
| Snowy areas | Arctic Salmon, Northern Cod, Colorful Guppy |
| Swamp | Muddy Salmon, Swamp Cod, Murky Guppy |
| Jungle | Jungle Gemfish, Vivid Cod, Exotic Parrotfish |
| Desert | Golden Sandfish, Desert Darter, Sunset Guppy |
| Caves | Verdant Cavefish, Glowing Dripfish, Lush Guppy |
| Deep Dark | Abyssal Shadowfish, Gloomfish, Eternal Abyss Guppy |
| Mushroom Fields | Mystic Shroomfish, Fungal Cod, Enchanted Guppy |
These names come from SolarCiv's fishing data. The actual catch depends on biome detection, the current fishing tables and any level or location requirements.
The plugin also contains lava and void fishing categories. These are special configurations, not a promise that every player can fish in those locations on the live server.
Fish weights and personal records
Catches can vary in weight. The plugin also supports size labels running from Tiny, Small and Medium through Large, Huge, Giant, Colossal and Leviathan.
A rare-looking fish isn't necessarily your heaviest catch. Keep an eye on its weight and compare it with the best results shown in your catalog. Collectors may prefer to keep unusual fish instead of selling every catch.
Bait, special spots and fishing equipment
The fishing system includes support for bait, custom fishing rods, specialized fishing spots and modifiers. Depending on what has been made available in-game, these may change fishing odds, the number of drops or other aspects of a catch.
Some special fishing spots have distinctive visual effects and limited supplies. If you encounter an active spot, check its on-screen label and use the instructions provided there.
Not every piece of optional equipment in the plugin is necessarily obtainable by players. Don't assume a listed configuration is a crafting recipe or a player shop item.
Fishing and mcMMO
Fishing can also contribute to your mcMMO Fishing skill, which provides perks alongside the custom catch system:
| mcMMO perk | Benefit |
|---|---|
| Treasure Hunter | Chance of valuable treasure while fishing. |
| Magic Hunter | Some equipment catches can be enchanted. |
| Master Angler | Helps fish bite faster, particularly from a boat. |
Fishing also contributes to the derived Salvage skill. For more on skill progression, see mcMMO Gathering Skills and Salvage.
SolarCiv prohibits AFK fishing machines, fishing autoclickers and idle mcMMO grinders. Fish actively, and follow the server rules.
Quick command reference
| Command | Purpose |
|---|---|
/fish catalog | Open the fish collection and catch-statistics catalog. |
/fish sell | Open the fish-selling interface. |
/fish sell all | Sell eligible catches from your inventory, if permitted. |
/lfish is also a supported command prefix in the supplied plugin.
Whether you're collecting species, trying for a record-sized catch or earning emeralds, start with a fishing rod and try a few different biomes.